![]() ![]() Overall, you did an awesome job, Iuri and team! Can’t wait to see what else your minds will bring to this project! And don’t be afraid to take your time with the development. (It’s not some kind of OP move or anything like that, I just naturally felt like doing that a lot of times playing this, since I used to do that a lot in the original, haha!) It would add just a small amount of variation to Godzilla’s arsenal. I’d like to suggest you to consider adding this feature to Godzilla’s mechanics. A lot of times playing this I instinctively tried to tail-whip mid air, like in the Giant Moguera fight, so I could avoid taking its beam to the face while still being able to attack, but I couldn’t. ![]() That also allowed us to tail-whip mid-air. Might I give a suggestion? In the original Godzilla – Monster of Monsters, we could make Godzilla crouch in the air, by pressing up to jump then pressing down mid-jump. I was expecting it to be mostly just holding right as an introduction to Red, but you brought novelty to that and made us put in the work while still maintaining the purpose of the stage serving as an the introductory phase for Red. Also, that gameplay element of having Red change the side from which he chases you, forcing you to pay attention to both edges of the screen, is a genius touch. ![]() That Red chase segment legit had my heart pumping in a way I didn’t expect it to. Man, what a nice addition this was! I was so surprised by the amount of original content put into this, it feels exactly like stuff Cosby would have put in his original NES Godzilla Creepypasta story!
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